CS3

Mission 3 Background
Play through the Third Mission of TinyGrooveCS, a turn-based MOBA-style conflict map with The Sneaky Dragon! The map pays clear styling and map design homages to the original DOTA and DOTA 2 via the Warcraft III legacy editor, and plays relatively quick-paced for being a turn-based map. Both the player and the enemy have armies controlled by the AI, while the player only controls Nuru and her Commander recruits from Map 2 (Greenfinger, Wulfar, and Errol & Orla), and the map contains loads of commander upgrades.

TinyGroove CS is a Custom Campaign for WarGroove developed by Derek (creator of TinyGroove and TinyGroove Tower Defense). This video reveals embedded conditions, trigger functions, and location placement features of the WarGroove Map/Campaign Editor in TinyGrooveCS in the interest of Campaign Support and Computer Science in this Crowd-Sourced story (the CS stands for any and all of these things). The 3rd version of TinyGroove CS (Crowd-Source/Computer Science/Campaign Support) was posted this on 04/11/2020. Each update will introduces a new map and accompanying video linked to here, on Reddit, and on YouTube breaking down the WarGroove Editor details regarding how each map is programmed!

This video playthrough of this Player-Made Campaign for WarGroove explores the second mission and reveals embedded conditions, trigger functions, and location placement features of the WarGroove Map/Campaign Editor with Derek, creator of TinyGroove and TinyGroove Tower Defense, as you play through a new campaign that will explore any and all of these focuses that pique your interests in WarGroove.

Feel free to view at your own pace (pause/speed up/slow down) the video on YouTube, there is loads of content here for any and all of player interests in these three angles; whether you wish to just watch and learn more of how WarGroove Double Trouble's editor works, or explore some new methods you wish to employ in your own custom campaigns yourself.

Mission 3 Editor Content
If you want to know more regarding just the editor triggers for this mission, there is a separate video I've uploaded that you may watch (with separate commentary) that just reviews the Mission 3 (V3) conditions and triggers: (https://youtu.be/4-ajNCdvpos). Thanks for watching! You can play TinyGroove CS Mission 3 Now (V3 Map Code: [EX64VEEQ])!

If you're interested, please play through it and let me know what you think! Where do you want the game to go in V4? What game/level design features do you want to see in the next Mission and accompanying video? Tell me in the comments! Thanks for playing!

V3 Reddit Update Post:
https://www.reddit.com/r/wargroove/comments/g1v1c7/tinygroove_cs_mission_3_now_available_ex64veeq/

