CS1

TinyGroove CS
TinyGroove CS is a campaign set in the TinyGroove Universe, which has the player follow Commander Nuru through a volcanic wasteland seeking out damaged spaceship parts to aid her escape before an inevitable volcanic eruption. Version 2 of TinyGroove CS won the publisher's Community Choice Award with the most votes in the community's sub-reddit in March 2020.

Mission 1 Background
Version 1 of TinyGroove CS is comprised of 1 short mission following Nuru and her story line from TinyGroove. You can play it first or watch the ~25m video embedded here or linked below, which reveals everything about how it's made. My hope is to semi-regularly add to this every few weeks as a community-driven campaign based upon your ideas. Pitch cool ideas of things of crazy stuff you want to see in a map/campaign or just throw out ideas you want to know how to program for your own campaign development.

What Is It?
TinyGroove CS (Crowd-Source/Computer Science/Campaign Support)'s goal is to address three things in a fun way. Each update will introduce a new map and accompanying video linked to reddit, on the TinyGroove Wiki, and on YouTube breaking down how each map is programmed! The play through of this Player-Made Campaign for WarGroove explores the first mission and reveals embedded conditions, trigger functions, and location placement features of the WarGroove Map/Campaign Editor with Derek, creator of TinyGroove and TinyGroove Tower Defense, as you play through a new campaign that will explore any and all of these focuses that pique your interests in WarGroove: V1 of the Campaign [DH9TZL37] and the video play through went live on February 20, 2020. Feel free to view at your own pace (pause/speed up/slow down) the video on YouTube, there is loads of content here for any and all of player interests in these three angles; whether you wish to just watch and learn more of how WarGroove Double Trouble's editor works, or explore some new methods you wish to employ in your own custom campaigns yourself.
 * 1) Crowd-Source: Incorporate ideas from players into the game design, story line, and editor.
 * 2) Computer Science: Explore each level and delve into the conditional statements, triggers, and functions that make WarGroove work.
 * 3) Campaign Support: Reveal some unique new approaches to campaign and map design using unorthodox combinations of triggers you can consider while showing you how to use them in your own campaign!

Mission 1 Editor Content
If you want to know more regarding just the editor triggers for this mission, there is a separate video I've uploaded that you may watch (with separate commentary) that just reviews the Mission 1 (V1) conditions and triggers: (https://youtu.be/J94c3am275A). You can play TinyGroove CS Mission 1 Now (V1 Map Code: [DH9TZL37])! If you're interested, please play through it and let me know what you think! Where do you want the game to go in V2? What game/level design features do you want to see in the next Mission and accompanying video? Tell me in the comments below! Thanks for playing!

V1 Reddit Update Post:
https://www.reddit.com/r/wargroove/comments/f7hsvz/tinygroove_cs_mission_1_now_available_dh9tzl37/

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