Chapter 4, Side Mission 1: Vampire Nursery Rhymes

Map 18 (Chapter 4, Side Mission 1) is a 6x16 medium-sized aquatic phased-deployment map in TinyGroove. Its S-rank can be achieved if completed in  < 21 days. The mission involves the player battling with Ragna to destroy her Stronghold, which hides Artefact 'S'. While Ragna cannot be recruited on this map, this initial encounter requires the player to complete Achievement 23 to ultimately recruit her on Map 17.

Mission Background
The battle plays out in two phases, a deployment phase, and then a capture phase whereby the player quickly constructs a retaliatory force to battle Ragna. As a phased deployment battle, the first week of the battle provides the player with balloons starting in the bottom right corner. Each Day, new balloons arrive from the east, and the player must work to transport them to their stronghold in the west, while avoiding getting picked off by the enemy's countless vampires. This is harder than it seems, since Ragna spawns 4 new vampires each day over the reef's vampire roosts and those by her stronghold (and she will only build vampires on this map, BTW). Thankfully, she starts with very few vampires. While impossible to successfully provide safe passage for all of the balloons, depending upon the player's skill level, most of them can make it through.

Helpful Tips
Upon the player's first landing near the stronghold, Dark Mercia emerges along with a villager/builder, and a cutscene takes place, explaining this map's unique game mechanics (each subsequent balloon will provide the player with another builder): There are two treasure chests on the map: All of this information was gleaned from the in-game spoilers unlocked in the Achievement Castle by completing at least 60% of the game and destroying the red gates comprising the 'Campaign Completion Counter'.
 * 1) Six flags appear (2 each of 3 different colors) which connect to one or more adjacent water villages.
 * 2) The game explains that while the player continues to bring their aerial transports aground near the stronghold, the builders that emerge may be sent to any of these six flags to replace the water villages with production structures
 * 3) Purple flags construct Ports and harpoon ships to help fell the enemy flyers,
 * 4) Teal Flags build Towers and witches to assist with the enemy flyers, and
 * 5) Blue Flags replace the adjacent water villages with a Barracks, and build a ballista to fell vampires.
 * 6) The number of builders the player brings ashore dictates the options the player has, and a balance must be struck. Dark Mercia can capture water villages for funds, but they will no longer be eligible to become production structures. The player cannot choose all production structures or they will have insufficient money to recruit anti air units to fight off the vampires.
 * 1) The chest in the east reveals the location of Ragna (through the fog of war) until she is defeated. This is useful, since her Groove will allow her to island hop a couple times, while damaging any nearby units. Using this approach, she can also arrive on the mainland to damage your structures and units.
 * 2) The chest in the northwest corner reveals more of the backstory in the TinyGroove Campaign is necessary to complete Achievement 23. This achievement is needed to ultimately recruit Ragna, but also to unlock Chapter 5's 3 Side Quests by doing what Ragna's oddly emphasized taunts suggest for you to do on other maps in the campaign. After opening this chest, Ragna will spawn even more vampires each turn over the next 4 turns, along with making strange comments at the start of each turn. It should be noted that this achievement requires Ragna to be on the map still for this sequence of events to happen (so don't defeat her until you get the achievement). The clues Ragna provides connect to 3 side missions in the next chapter, which can actually be unlocked in any order after possessing the achievement.

A23: Ragna's Recall
Conditions: Trigger Ragna's Recall on Map 18 to discover more of the Patch work Lieutenant's history while helping to uncover some of Dark Mercia's memory along the way. This requires visiting an insular treasure chest on the map's northwest corner, and then noting Ragna's inane daily taunts over the next four turns (repeats in a cycle thereafter if you miss it). Regardless of whether you write down what she says (you should), the game awards this achievement to the player after 4 turns. This pivotal achievement needed to unlock Chapter 5's 3 Side Quests by doing what Ragna's oddly emphasized taunts suggest for you to do on Map 1, Map 11, and Map 17.

* Please Note: Even if you have played through a prior version of TinyGroove, the alternate win conditions on these 3 maps via Ragna's Recall only trigger if the Achievement Castle has this achievement logged!

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