TinyGroove Achievements

'''Each of the 30 Achievements you complete in TinyGroove are worth 1% towards campaign completion. Here's where you can achieve them, in order:'''
 * 1) A1: First Time Achiever! - Achieved for visiting the Achievement Gallery in Map 29 for the first time. (Such Circular Achievery!)
 * 2) A2: First Victory - Win Map 1 by rout (destroying all enemy units and structures).
 * 3) A3: Requiem's Reverb - Win Map 2 by routing Elodie (destroying all enemy units and structures). 
 * 4) A4: Spare the Spear - Defeat Dr. Bones and win Map 3 without killing any dreadspears.
 * 5) A5: Personal Pointed Precipitation - Destroy the enemy Stronghold on Map 1 in < 15 days using while recruiting only 1 archer.
 * 6) A6: Mono-Merfolk Mastery - Win Map 4 by capturing all structures without recruiting more than one merfolk at a time. Helpful Hint: if one dies, you can build another merfolk and still get the achievement, you just can't have more than one on the map at a time.
 * 7) A7: Restoring the Light - Capture Map 5's "lighthouse tower" on the island near Sigrid's stronghold.
 * 8) A8: Free Cherrystones! - Free the trapped villager on Map 6 and return him safely to his family.
 * 9) A9: Eternal Shield Wielder - Win Map 7 without ever using Dark Mercia's groove while in possession of the commander shield enchantment (obtained from Map 6).
 * 10) A10: Insult to Injury - Destroy Emeric's Stronghold on Map 7 before winning the map when Dark Mercia sits on the throne.
 * 11) A11: Haunted Scarecrowboat - Win Map 8 after recruiting your first spectral scarecrow! (Occurs when you see a scarecrow with Artefact 'H' in your arsenal).
 * 12) A12: Brotherly Annihilation - Destroy all enemy units and structures on Map 9 for both Koji and Ryota before collecting the hidden Elemental Artefact 'J'.
 * 13) A13: Chinchilla Knights? - Defeat enough of the Knights of Levanthall on Map 10 (either under your control or Valder's, they will respawn when there are less than 4 on the battlefield, regardless) that they run out of Knights! When this happens, a random Floran knight will join the battle, tipping you off to a weird Camoflaged Floran Castle in the Forest nearby, not only unlocking this achievement, but also Map 11.
 * 14) A14: Erase the Base, Scout's Honor! - Remove all structures on Map 11 from the Mark III mobile base's deployment zone so that you leave the grounds as clean as (or cleaner than) when you found them. Helpful Hint: To accomplish this, you'll need to complete the side quest to allow you to build mobile base wagons of your own to unpack on top of Nuru's buildings and then strategically maneuver and erase all of the structures out of the highlighted deployment zone for this to be awarded.
 * 15) A15: Transient Base Ace - Defeat all three of Nuru's mobile bases and her northeast stronghold on Map 11.
 * 16) A16: King Tide Champion - Complete all 5 of Map 12's side quests and win!
 * 17) A17: Mitigated Natural Disaster - Win Map 13 without becoming overwhelmed by the Floran muckdogs. Don't let Greenfinger field more than 10 simultaneously to net this achievement.
 * 18) A18: A Managed Retreat - Escape the grotto in Map 14 with your life (and a companion's) after upgrading your Soldiers, Spearmen, and Merfolk to their maximum level of 5!
 * 19) A19: Please Sir, I Want Some More Salvation - Rescue all of the Heavensong conscripted refugees in Map 15.
 * 20) A20: Raze the Roof - Go full arsonist and burn down every village (including the 2 near the towers and the central barracks) in Heavensong City on Map 15.
 * 21) A21: Vampire Snacks No More! - Defeat Sigrid without allowing her to use her groove at all on Map 16.
 * 22) A22: Commander Roulette - Field at least 10 different commanders over the course of the battle on Map 17 and win! This very difficult achievement requires having recruited each of the commanders you could have acquired in the campaign, chronologically prior to this map, to accomplish (recruitment maps noted below):
 * 23) Dark Mercia (Map 1: Starting Commander)
 * 24) Elodie (Map 4: Chapter 1, Mission 1)
 * 25) Caesar (Map 6: Chapter 1, Side Mission 2)
 * 26) Emeric (Map 7: Chapter 1, Side Castle 1 & also in Map 20: Chapter 4, Side Castle 4)
 * 27) Valder (Map 10: Chapter 2, Side Mission 1)
 * 28) Ryota (Map 13: Chapter 3, Mission 2)
 * 29) Mercival (Map 14: Chapter 3, Side Mission 1)
 * 30) Mercia (Map 29: Achievement Castle)
 * 31) Tenri (Map 15: Chapter 3, Side Castle 3)
 * 32) Koji (Map 15: Chapter 3, Side Castle 3)
 * 33) A23: Ragna's Recall - Trigger Ragna's Recall on Map 18 to discover more of the Patchwork Lieutenant's history while helping to uncover some of Dark Mercia's past along the way. This requires visiting an insular treasure chest on the map and then noting Ragna's inane daily taunts over the next four turns (repeats in a cycle thereafter if you miss it). Regardless of whether you write down what she says (you should), the game awards this achievement to the player after 4 turns. This pivotal achievement is needed to unlock Chapter 5's 3 Side Missions by doing what Ragna's oddly emphasized taunts suggest for you to do on Map 1, Map 11, and Map 17. * Please Note: Even if you have played through a prior version of TinyGroove, the alternate win conditions unlocked on these 3 maps via Ragna's Recall will only trigger if the Achievement Castle has A23 logged!
 * 34) A24: Mutinous Rebirth - Put down the mutiny on Map 19 with solidarity by Day 10. This requires the player to acquire control of the mercenary outlaws by Day 10 (or earlier in the battle), and then... not lose control of them once they are under your employ. The first part of this achievement is easy, the second part is very difficult.
 * 35) A25: Prismatic Pragmatism - This nightmare of an achievement requires you to defeat the many sides of Sigrid by methodically reducing her rainbow-colored outposts in 10 days (or less) per sector while assaulting her Felheim Fortress in Map 20. This is probably one of the top 3 hardest achievements in the game to accomplish.
 * 36) A26: Only You Can Prevent... Asbestos Warriors - Crack the Channelwood's Secret in Map 21 to set it Ablaze. Then, let the forest fire rage for at least 15 days before acquiring Artefact 'W' to quell the blaze. The game will let you know when this happens and award this achievement. You need to recruit Nuru in this mission to get this achievement (even if you have recruited her before on a previous play-through of the map), so make sure you have defeated her twice before on Map 11 and Map 17 to satisfy the prerequisites to recruit her.
 * 37) A27: All Your Base R Belong 2 Us - Capture all of the Channelwood's 25 Strongholds across all 7 districts and win on Map 21. Don't be overzealous in your late-phase advance. You need to have other Floran units remaining on the map when you topple the last Floran Stronghold to get this achievement, as the final victory conditions in the Channelwood are to defeat all enemies. Make sure the Floran aren't only left with one Stronghold remaining (and no units left), or else the map will end before you can erect one of your own in its place to get this achievement!
 * 38) A28: Forest Villager Rescued - Escape from near-death with your injured subject in under 6 days on Map 22.
 * 39) A29: Briskly Back from the Brink - Swiftly recover from your injuries by pulling off a victory within 30 days on Map 23.
 * 40) A30: Amicably Peaceable Retribution - Aid the three outlaw faction leaders and tend to their respective militia's needs/side quests to gain their support on Map 24.

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