Chapter 1, Mission 1: The Storm

Map 4 (Chapter 1, Mission 1) is a 5x6 small map in TinyGroove. Its S-rank can be achieved if completed in < 12 days. This mission re-introduces Elodie as a playable commander to the campaign if you complete the mission's scavenger hunt side quest and defeat her once she appears.

Mission Background
The player acquires Artefact 'D', the Shimmering Seashorestones, in this mission by capturing all of the buildings on the map. This artefact cannot be missed, as it is also the victory condition for the map. The mission also contains 2 side quests that each unlock side missions if completed before completing the map's victory conditions. Collecting Artefact 'D' enables sea travel for Dark Mercia, although there is nowhere at sea to travel to unless the player optionally completes the first side quest below.

Helpful Tips
The map has two side quests, which unlock Chapter 1 Side Mission 1 and Side Mission 2, respectively: Completing side quest 2 is required to unlock Elodie, as she will appear once the player stands on all 5 rock formations shown in the map above. It is worth noting that completing this side quest requires multiple merfolk, thus making Achievement 6 one of the few impossible ones to achieve in the same play-through as unlocking Elodie, getting the Map's S-Rank, and unlocking both side missions.
 * 1) Repair the enemy's wrecked warship after the mission's titular storm occurs on day 3 by having Mercia stand on the beach at the shipwreck (as prompted by the game) for 4 days. This is difficult, because the enemy will continue to bombard you with archers and soldiers from the mountaintops and the beaches afford little cover, so clear as many of them out as possible before attempting the side quest. The payout is big, as it gives you a fully-repaired warship after the 4th day of repairs. This makes the present map much easier, and the warship comes with you to Map 5, the Chapter 1 Side Mission 1 that it unlocks, also making that mission notably easier. The warship is also critical to completing this map's achievement.
 * 2) After 2 days of warship repairs (half-way through completion of the first side quest), a message-in-a-bottle floats ashore near the shipwreck containing a riddle to unlock the sewer entrance, Map 6, Chapter 1 Side Mission 2. The riddle is mildly complex, but basically breaks down to indicate that the player should have Dark Mercia and her merfolk stand on 5 rock formations simultaneously for *something good* to happen. The map hints at these special locations ranging from 1 to 5 rocks on different grid cells on the map, by reading the player a somewhat subtle prompt at the end of their turn to indicate to the player that one of their units is standing in the right spot (e.g. "standing strong at penta-coral reef"). So even if the riddle's meaning eludes the player, it is still solvable. Also V7 of TinyGroove added a prompt to literally tell the player how to recruit Elodie if the player attempts to play Map 8, the next main story mission, without Elodie as that mission is tough without her in your party.

Unlike other early TinyGroove missions, the map contains no treasure chests as the goal of the map is to capture water villages, which more than accommodates the funds needed to recruit merfolk, the only build-able unit on the map.

All of this information was gleaned from the in-game spoilers unlocked in the Achievement Castle by completing at least 20% of the game and destroying the red gates comprising the 'Campaign Completion Counter'.

A6: Mono-Merfolk Mastery
Conditions: Win the map by capturing all structures without recruiting more than one merfolk at a time (if one dies, you can build a new one and still get the achievement, you just can't have more than one on the map at a time).

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