Chapter 5, Side Mission 1: Insult to Injury

Map 22 (Chapter 5, Side Mission 1) is a 4x7 tiny-sized map in TinyGroove. Its S-rank can be achieved if completed in  < 5 days, making it the shortest mission in the game. This side mission difficult to reach, as it involves obtaining Achievement 23, then applying Ragna's clue to Map 1 to unlock.

Mission Background
This very short mission provides the back story behind Mercia's facial scars. In TinyGroove's story line, Sedge is responsible for the scars on Dark Mercia's face, which has two scars in an 'X' shape on her face, and is notably different than the single scar Mercia has on her face in WarGroove. This also serves as a nod to the fragments of Artefact 'X', hidden in these three side missions. As Mercia pieces together her past before her facial injuries in Map 22, acquisition of Requiem in Map 23, and alignment with the Outlaws in Map 24, Chapter 5's three Side Missions occur as flashback maps, without the benefit of the player's accrued arsenal of game play-altering artefacts. Thus, these three hidden Artefact 'X' fragments are earned as the player progresses through the three side missions and restores a part of Dark Mercia's memories. Additionally, these artefact fragments are the only artefacts that impact the outcomes of the later Chapter 5 Side Missions.

Ultimately, the multiple cut scenes reveal that Ragna saves Mercia from certain death as Sedge lacerates her face and leaves her for dead. While the player starts in control of Mercia and another villager who are presumably going to be sacrificed on the Forest Alter of a Floran Cult, "the Twin Scythes," Mercia inevitably will be defeated by Sedge. Ragna shows up and uses her groove to defeat the villagers, which are transformed to floran soldiers upon Sedge's arrival. The goal is to move Ragna (and the villager if you want the achievement) across the creek to the northeast along the forest path. This side mission hides a fragment of Artefact 'X' that is nearly impossible to miss, which involves locating an injured vampire (hidden in the bottom right corner, and is easily awarded simply by seeing the vampire as the player crosses the creek), which is the reason Ragna is in this random forest and happens upon Mercia.

Helpful Tips
This mission is short, and the AI is tough to gauge at times. The Achievement is difficult to get since Sedge's groove will help him seemingly haphazardly attack multiple of your units each turn (including those of the Cherrystone Royal Guard that approach from the north each turn). You'll need to work the villager away from Sedge, and may have to bait him away from the villager by keeping Mercia far to the west while you move the villager to the east.

All of this information was gleaned from the in-game spoilers unlocked in the Achievement Castle by completing at least 60% of the game and destroying the red gates comprising the 'Campaign Completion Counter'.

A28: Forest Villager Rescued
Conditions: Escape from near-death with your injured subject in under 6 days.

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