Chapter 4, Mission 1: Remote Relic Isle

Map 16 (Chapter 4, Mission 1) is a 4x4 tiny-sized map in TinyGroove. Its S-rank can be achieved if completed in  < 11 days. The mission involves the player chasing after Sigrid once she steals all of the player's relics in Map 12.

Mission Background
There is very little land for Dark Mercia to stand on at the small isle where she first meets up with Sigrid. The map is arranged similar to an aquatic version of Map 1, only now the opposing army has a commander (Sigrid), and the enemy starts with three deepfolk instead of spearmen.

Depending upon:

1) Whether the enemy's amphibians all attack Mercia,

2) You go for the chest on the beach on the first turn, or

3) Build a unit from the port on the beach for the first turn,

...Dark Mercia could perish on the first turn. If she grabs the chest and survives the first wave without all 3 deepfolk landing a critical hit, the amulet inside gives her a rapid groove accumulation (to make the commander relevant and capable of affecting naval units in this mission).

Helpful Tips
Oddly enough, Dark Mercia's groove is about equally as useful as Elodie's here, so if you lose Dark Mercia, it isn't a huge loss. Elodie's groove can convert the enemy's naval units to quickly turn the tide of the battle for a more favorable outcome. The caveat of collecting the chest on the beach is that Sigrid also seems to have her groove accumulation rate amplified by the amulet it contains as well.

After Sigrid uses her groove once, the game eventually prompts the player with the idea that there may still be others in your party capable of defecting and betraying the group, and that may be why Sigrid is also benefiting from your finds on the map. This unlocks the mutinous betrayal side quest on Map 19, Chapter 4, Side Mission 2. This is one of 2 different ways to unlock this side mission, the other being on Map 18 if you miss it here. If you can manage to defeat Sigrid without allowing her to use her groove once throughout the match, you won't unlock the side quest, but you'll score this map's achievement.

The strategy is easy enough. Capture buildings with Merfolk; counter enemy deepfolk with turtles. The new relic Sigrid possesses on this map doubles the value of income from villages in the sea, and that enhancement is imparted to you now, just as Sigrid benefits from your amulet, recovered in the chest on your beach near the stronghold. This map is tiny, yet resplendent with relics Sigrid pilfered from your party! You receive one for defeating Sigrid, a second one for destroying their stronghold, and a third one for using your commander to looting a chest revealed by destroying the enemy stronghold. This map ends when all enemy units and structures are defeated, so just don't make the enemy stronghold the final enemy structure on the map, and leave space to build a barge to ferry your commander to the chest to accomplish this. If you open this hidden chest, you'll recover the Shimmering Seashorestones (Artefact 'D'). This also enables Sea Travel again, which is great because, Map 18 (Chapter 4, Side Mission 1) is also unlocked by opening the chest and is not coincidentally... a sea level!

All of this information was gleaned from the in-game spoilers unlocked in the Achievement Castle by completing at least 60% of the game and destroying the red gates comprising the 'Campaign Completion Counter'.

A21: Vampire Snacks No More!
Conditions: Defeat Sigrid without allowing her to use her groove once throughout the match. This is tough, but can be accomplished by not ending the turn of any of your non-commander units near her beach.

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