Talk:Chapter 4, Mission 2: Warm Springs Atoll/@comment-108.253.243.131-20200102223326/@comment-17753003-20200106040628

Message from Derek: Creator of TinyGroove: 

I'm so sorry for your trouble with this achievement. It is indeed a bug. I thought I already fixed this in Version 9, but evidently didn't fix the root of the problem. I think I've found a work around and posted it in the achievement section of the page. The good news is, I think you can still get the achievement on your current version. I just tested it and got the achievement on my Dev. copy of TinyGroove, then posted screenshots of the map's spawn zones and the associated trigger to spawn Caesar's conditions in the achievement description above. This was an odd bug to diagnose, since some players may actually get the achievement by accident depending upon how many units are occupying the spawn zone when Caesar is next in line.

So, I'm sorry it took me a day or two once I saw your comment to figure this one out. I apologize that the explanation is so long. Programming these complexities into a campaign is tough...

Thanks for your question and thank you for playing! This is already fixed for the next (V10) release! I have missed playing with Caesar in this map; his 'Inspire' Groove is crazy OP on this map, so I apologize that I deprived you of that play experience, 'cause he's my fav. He worked in V7, before I added the 6th condition to the trigger to prevent players from losing lives when the spawn zone was already full of units.