CS2

Mission 2 Background
The 2nd version of TinyGroove CS (Crowd-Source/Computer Science/Campaign Support)  was posted this weekend, and I just finished editing and posting the accompanying playthrough video here and to YouTube.

Each update will introduces a new map and accompanying video linked to here, on Reddit, and on YouTube breaking down the WarGroove Editor details regarding how each map is programmed!

This video playthrough of this Player-Made Campaign for WarGroove explores the second mission and reveals embedded conditions, trigger functions, and location placement features of the WarGroove Map/Campaign Editor with Derek, creator of TinyGroove and TinyGroove Tower Defense, as you play through a new campaign that will explore any and all of these focuses that pique your interests in WarGroove.

Feel free to view at your own pace (pause/speed up/slow down) the video on YouTube, there is loads of content here for any and all of player interests in these three angles; whether you wish to just watch and learn more of how WarGroove Double Trouble's editor works, or explore some new methods you wish to employ in your own custom campaigns yourself.

Mission 2 Editor Content
If you want to know more regarding just the editor triggers for this mission, there is a separate video I've uploaded that you may watch (with separate commentary) that just reviews the Mission 2 (V2) conditions and triggers: (https://youtu.be/JkVNlEnPt2Y). Thanks for watching! You can play TinyGroove CS Mission 2 Now (V2 Map Code: [RY465HHM])!

If you're interested, please play through it and let me know what you think! Where do you want the game to go in V3? What game/level design features do you want to see in the next Mission and accompanying video? Tell me in the comments! Thanks for playing!

V2 Reddit Update Post:
https://www.reddit.com/r/wargroove/comments/fhhqe6/tinygroove_cs_mission_2_now_available_ry465hhm/

